Ambient occlusion

Ok, right now i’m rendering EP 2. You can already check out a very first rendered preview on my patreon, if you are my supporter.

Also, i’ve spend some time today on AO stuff. I find a way to render AO passes with correct alpha-channels. You can check it out below. But there’s a problem – each AO pass is really slow on rendering. It takes about 2 minutes to render a single good-quality AO pass. So – if we’ll reach a next milestone on patreon – i will buy a second PC to render AO passes, if you will like how it looks.

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